Karnak Blackhammer

Paladin of Kelemvor

Description:
ABILITY SCORES
STR 17 +3 +5
CON 16 +3 +5
DEX 8 -1 +1
INT 10 0 +2
WIS 17 +3 +5
CHA 13 +1 +3
HIT POINTS
HP 61
Bloodied 30
Surges/Day 13
Surge Value: 16
Init +1
DEFENSES
AC 23
FORT 17
REF 16
WILL 17
FEATS
Dwarven Weapon Training
Toughness
Shield the Fallen
POWERS
AT-WILL POWERS
Divine Challenge
Lay on Hands
Holy Strike
Valiant Strike
ENCOUNTER POWERS
Divine Mettle
Divine Strength
Piercing Smite
Arcing Smite
DAILY POWERS
Paladin’s Judgement
Martyr’s Retribution
UTILITY POWERS
Martyr’s Blessing
MAGIC ITEMS
Inescapable Craghammer +1 Weapon
Fortification Plate Armor +1 Armor
Cloak of the Walking Wounded +1 Neck
Belt of Vigor +1 Waist
EQUIPMENT
Heavy Shield
Holy Symbol
Throwing Hammer
Adventurer’s Kit
SKILLS
Bonus Name Stat Trained Penalty
-1 Acrobatics DEX 0 -2
2 Arcana INT 0 0
3 Athletics STR 0 -2
3 Bluff CHA 0 0
8 Diplomacy CHA +5 0
7 Dungeoneering WIS 0 0
10 Endurance CON +5 -2
5 Heal WIS 0 0
2 History INT 0 0
10 Insight WIS +5 0
3 Intimidate CHA 0 0
5 Nature WIS 0 0
5 Perception WIS 0 0
7 Religion INT +5 0
-1 Stealth DEX 0 -2
3 Streetwise CHA 0 0
-1 Thievery DEX 0 -2
Bio:

Born and raised in Heliogabalus, Karnak and his family fought with the loyalists in the short, bloody skirmishes in the capital city when Lord Frostmantle came to power. They were forced to flee to Impiltur when Karnak’s father was killed and Frostmantle crushed the loyalists. He and his family have been paladins of Kelemvor for generations and have made new lives in the last 20 years in New Sarshell where he met Sharat. He has longed for the opportunity to return to Damara to avenge his father and do what he can to ease the suffering of those who live under the heel of King Frostmantle. Now he has returned to the edges of the Damaran kingdom to carve out a name for himself and to serve the people of the region.

Karnak Blackhammer

A Kind of Homecoming mhorstma